﻿using System;
using System . Collections . Generic;
using System . Linq;
using System . Text;
using System . Threading . Tasks;
using System . Collections . ObjectModel;
using System . Xml . Linq;

namespace GameClassLibrary . Calendars
{
    public class CalendarEvent : GameObject
    {
        public string Title { get; set; }

        public string Text { get; set; }

        public DateTime Date { get; set; }

        public List<Players . Player> GainedPlayer { get; set; } = new List<Players . Player> ( );

        public List<Players . Player> HarmedPlayer { get; set; } = new List<Players . Player> ( );

        public CalendarEvent ( XElement saving ) : base ( saving )
        {

        }

        public override void NextDay ( )
        {

        }

    }
}
